Sound and music play a huge role in successfully delivering a truly immersive experience. AR and VR are the stepping stones for newer technologies that are entering our lives. Computer Vision, Spatial Audio, real-time rendering are all technologies that are quickly entering most forms of end-user experiences. A lot of these have come from breakthroughs in Gaming, VR & AR. In Virtual Reality, for example, the sound is the ultimate directorial tool. It is what guides the user in the direction of the action. There are now music-making tools driven by AR and even Machine Learning to an extent. Developers of Music creation software are also now adopting these forms of technology.” - Tejas Nair, SprykMerakiVR, an Indian venture based out of Mumbai excels in putting together spectacular VR experiences, and along with many other exciting projects they have done, this was the company behind the 360-degree concert movies of Goa Sunburn 2015 and Hardwell's performance in Mumbai. Stage (Stage.co), which according to their website provides "a venue in Virtual Reality where friends and fans can meet up, hang out, chat and enjoy live concert experiences together, live and on-demand." Along with that, they also plan on providing 360-degree video and audio experience and a director's cut. Electronauts offers a platform that is already available for Oculus, Steam and PlayStation VR but at the same time sounds impossible. Exploiting the limitless potential of Virtual Reality, Electronauts can convert a song into a virtual environment where the user can interact with various song components and even mix or remix them. Using their proprietary Music Reality Engine, they promise that no matter how you rearrange and edit the elements, the mix will always sound epic. The Music Room by ChromaCoda offers a more realistic approach to the process of music-making through VR. With their unique collection of instruments, the application allows you to create, play and record using synths, drums, keys, harps, and many more components. To wrap things up, the intersection of Music and Virtual Reality is an exciting affair. However, to paraphrase what Cherie Hu, a music industry analyst, said on the Music Business Podcast, "Music will never lead the AR/VR industry. The most common use-cases will always be gaming and training & education apps, but since music has such a significant influence on culture, it will always be a part of the VR space through elements like sound design which are a part of almost every application."
The transaction, which is subject to regulatory approvals, is expected to close in the second half of 2025.
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